Difference between revisions of "EVs"

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'''This page is still under construction.'''
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EVs are stat determinants that factor into the outgrowth of your Pokémons' [[Stats]]. They are supplemental stat variables that can be altered, modified or enhanced in certain ways.
  
EVs are stat determinants that factor into the outgrowth of your Pokémon's [[stats]]. They are supplemental stat variables that can be altered, modified or enhanced in certain ways.
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EVs are one of the only two dynamic stat variables that factor into your Pokémons' [[Stats]]; Along with [[IVs]], they are contributory differential in your Pokémons' [[Stats]]. However, due to the relatively weighty difference [[IVs]] can make in a Pokémons' [[Stats]], players conventionally consider them more instrumental than EVs in appraising the value of a Pokémon of its species.  
  
EVs are one of the only two dynamic stat variables that factor into your Pokémon's stats; Along with [[IVs]], they are contributory differential in your Pokémon's stats. However, due to the relatively weighty difference [[IVs]] can make in a Pokémon's stats, players conventionally consider them more instrumental than EVs in appraising the value of a Pokémon of its species.
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Meanwhile EVs serve as auxiliary values to compensate the bad [[IVs]] for players who do not possess good [[IVs]] Pokémon. Yet since players can distribute EVs as they like and since categories have the same maximum effective EVs, [[IVs]] are still the major factor that conduces comparatively better or worse [[Stats]] for a particular Pokémon in top battles.
 
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Meanwhile EVs serves as auxiliary values to compensate the bad [[IVs]] for players who do not possess good [[IVs]] Pokémons. Yet since players can distribute EVs as they like and categories have the same maximum effective EVs, [[IVs]] are still the major factor that conduce comparatively better or worse stats for a particular Pokémon in top battles.
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=Definitive Overview=
 
=Definitive Overview=
EVs stand for effort values. All 6 EVs of a Pokémon's stats start at 0. EVs are used to compensate the bad [[IVs]] or further enhance the good [[IVs]] of a Pokémon. The maximum EVs for each Pokémon is 510 while the maximum effective EVs for each of the categories are 252.
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EVs stand for effort values. All 6 EVs of a Pokémons' [[Stats]] start at 0. EVs are used to compensate the bad [[IVs]] or further enhance the good [[IVs]] of a Pokémon. The maximum EVs for each Pokémon is 510 while the maximum effective EVs for each of the categories are 252.
  
 
*HP '''(HP)''' Shows the amount of health your Pokémon has.
 
*HP '''(HP)''' Shows the amount of health your Pokémon has.
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*Speed '''(SPD)''' Shows how fast your Pokémon is, and based on that decides which Pokémon attacks first in battle.
 
*Speed '''(SPD)''' Shows how fast your Pokémon is, and based on that decides which Pokémon attacks first in battle.
  
==Stat Determination==
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==Stats Determination==
{{mainarticle|Stats#Stat-determination formula|stats}}
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{{mainarticle|Stats#Stat-determination formula|Stats}}
  
1 point will be added to one of the stats whenever every 4 EVs are added to the respective stats category. The total additive points are rounded down when the EVs are not divisible by 4. This means that a Pokémon can have at most a total of 127 additive points and 63 additive points for each category. 2 EVs are useless since the total additive points are rounded down. Thus most players make their Pokémons' EVs a multiple of 4 to gain the maximum benefit of the EVs.
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At level 100, 1 point will be added to one of the stats whenever every 4 EVs are added to the respective stats category. The total additive points are rounded down when the EVs are not divisible by 4. This means that a Pokémon can have at most a total of 127 additive points and 63 additive points for each category. 2 EVs are useless since the total additive points are rounded down. Thus most players make their Pokémons' EVs a multiple of 4 to gain the maximum benefit of the EVs.
  
=Checking your Pokémon's EVs=
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=Checking your Pokémons' EVs=
 
==In-game==
 
==In-game==
 
EVs are primarily and predominantly inspected in-game, wherein they are much more readily checkable. In addition to the comparative convenience of checking in-game, EVs are more definitively checked; you will be able to check the single, definite EV of your Pokémon in-game, as it's stored in the database.
 
EVs are primarily and predominantly inspected in-game, wherein they are much more readily checkable. In addition to the comparative convenience of checking in-game, EVs are more definitively checked; you will be able to check the single, definite EV of your Pokémon in-game, as it's stored in the database.
  
 
===User Interface===
 
===User Interface===
[[File:Pokemon_UI_IVs.png|right|thumb|143px|An illustration of how your Pokémon's IVs will be displayed on mouse-overs.]]
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[[File:IV_EV.png|right|thumb|An illustration of how your Pokémons' EVs will be displayed on mouse-overs.]]
  
Your Pokémon's IVs will be displayed on any hover-overs of your mouse cursor on them, on your HUD or in the [[Pokémon_Center#PC_Storage_System|PC storage system]]; the latter tends to conduce cross-comparison of Pokémon IVs, especially freshly captured Pokémon, for those who are looking to capture a high-IV Pokémon.
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Your Pokémons' EVs will be displayed on any hover-overs of your mouse cursor on them, on your HUD or in the [[Pokémon_Center#PC_Storage_System|PC storage system]]. A EV number will turn red when its category has reached the maximum effective EVs. All EV numbers will turn red when the Pokémon has obtained the maximum EVs.
  
 
<br clear="all">
 
<br clear="all">
  
===IV Commands===
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===EV Advertisement Hotlink===
{{mainarticle|Commands#IVs|Refer to here for syntactical information on the commands.}}
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[[File:EV display.png|right|An example of how your Pokémon would be displayed if hotlinked in the game [[Ingame chat|channels]].]]
  
A subset of commands exists to allow you to inspect your Pokémon's IVs. While this method has lost ground ever since the client was updated to allow the viewability of Pokémon IVs on the interface, one variant of the command—the IV-advertisement command, which posts IVs into the trade channel—is still commonly used.
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You may hotlink your Pokémon by shift-clicking them on the HUD, which will encode a link into the chat of its name; clicking on this link will retrieve information of the Pokémon, displaying its EVs. For an example of how the link will appear in the channel, refer to the right-hand pictorial explanation.
 
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Manual calculation of your Pokémon's IV values may be the only go-to resort if the game is offline, but it should be noted that a similar IV-inspection feature is planned to be implemented in a [[Planned Playerdex Updates|future Playerdex update]].
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=Advertising Your Pokémon's IVs=
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==Hotlinking Your Pokémon==
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[[File:PokemonChatAdvert.png|right|253px|thumb|An example of how your Pokémon would be displayed if hotlinked in the game [[Ingame chat|channels]].]]
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You may hotlink your Pokémon by shift-clicking them on the HUD, which will encode a link into the chat of its name; clicking on this link will retrieve information of the Pokémon, displaying its IVs. For an example of how the link will appear in the channel, refer to the right-hand pictorial explanation.
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Alternatively, you may also hotlink your Pokémon via typing out the link, encapsulating the Pokémon's name in brackets—[Poke#], replacing # with the Pokémon's positional number in your party. For example, if [[Mamoswine]] was in the 4th slot of your party, you would type [Poke4] in order to hotlink it into a clickable link on the chat.
 
Alternatively, you may also hotlink your Pokémon via typing out the link, encapsulating the Pokémon's name in brackets—[Poke#], replacing # with the Pokémon's positional number in your party. For example, if [[Mamoswine]] was in the 4th slot of your party, you would type [Poke4] in order to hotlink it into a clickable link on the chat.
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<br clear="all">
 
<br clear="all">
  
==Commands==
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===EV Commands===
{{mainarticle|Commands#IVs|Refer to here for syntactical information on the commands.}}
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{{mainarticle|Commands#EVs|Refer to here for syntactical information on the commands.}}
While the subset of /iv commands has been losing ground, much due to added amenities in the client that allow instant displayability of a Pokémon's stats, '''/iv <u>position-number</u>, <u>username</u>''' is still popularly used. This command will post the designated Pokémon's IVs in a private system message to the targeted username.
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A subset of commands exists to allow you to inspect your Pokémons' EVs. Yet this method has never gained popularity due to its inconvenience compared to the high viewability of Pokémons' EVs on the interface.
  
 
==Trading==
 
==Trading==
When [[trading]] with another player, your Pokémon's IVs will be verificatively displayed in the trade window, authenticating the Pokémon's IVs during the trading process.
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When [[trading]] with another player, your Pokémons' EVs and the EVs of the Pokémon on your trader's offer can also be seen in the trade window, when your mouse cursor hovers over the image or the name of the Pokémon.
  
=Shinies and IVs=
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==Outside the Game==
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Since the EVs of your Pokémon are stored in the database, players are only able to check them on web pages that have access to the database, which is the official website of PWO only.
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===Playerdex===
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[[File:PlayerdexIVEV.png|An illustration of how your Pokémons' EVs will be displayed on Playerdex.]]
  
[[File:IVG4.PNG|left|100px|thumb]]
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The Playerdex feature allows players to access the PWO database. Players can check their Pokémons' EVs after logging in to their accounts.
[[File:asds.PNG|right|200px|thumb]]
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All Shinies caught in the wild in-game have IVs of 20 or more, whereas shiny Pokémon obtained on the Token Store are guaranteed 8 or more IVs, which is one of the reasons why they are so desirable - especially in-game. Here we can see an example of a shiny Crobat; once we calculated the IVs, you can see that his IV bars are all aligned to the right and can and will be over 28 once this Crobat reaches level 99. Its also known that a lot of shinies may go up to the 32<sup>nd</sup> IV, this happens occasionally and the Veekun stat calculator will display the IV as being "impossible", so for shinies 20 is the lowest IV and 32 is the highest.
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=Modification of EVs=
<br clear="all">
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==Obtention of EVs==
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===Pokémon by EV Yield===
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{{mainarticle|List of Pokémon by effort value yield}}
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When a Pokémon is defeated in battle, it will give EV(s) to the Pokémon that participated in the battle against it. The category(ies) of EV(s) a Pokémon gives depend(s) on the base stats of it. The category(ies) of EV(s) is(are) the same as the category(ies) where the Pokémon has the highest base stats. For multiple highest base stats, EVs of all categories will be enhanced. Yet the distribution is unknown but players may take 3rd-party websites as references.
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Meanwhile, by statistical observation, there are some hypothetical rules on EV yield. For the final evolution of legendary Pokémon, they all give 3 EVs in total. For all non-legendary Pokémon, the total EVs they give equals to their stages of evolution. For legendary Pokémon that undergo evolution and all non-legendary Pokémon, their first forms give 1 EV in total.
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===Items===
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Besides defeating Pokémon, items such as [[Stats_Modifying_Items#Vitamins|vitamins]] or [[Stats_Modifying_Items#Wings|wings]] can give EVs of a single category. Vitamins are purchasable in major [[Department Store|department stores]], while wings are exchangeable at the [[Sevii Trainer Tower|Battle Tower]].
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[[Stats_Modifying_Items#EV-enhancing_Items|EV-enhancing items]] can also be used during training. EV-enhancing items are items which enhance the effort values gained when a Pokémon is defeated. All of them halve the [[Stats#Speed|Speed]] of the Pokémon holding them in battle while they are being held.
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==Reduction of EVs==
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===Berries===
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{{mainarticle|Stats_Modifying_Items#Berries|Berries}}
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Most players pay no attention to EVs on their first play through. Sooner when they realize, their EVs are already distributed in an ugly way. This is when berries can help. Berries reduce the existing EVs of a single category. They are obtainable on the berry trees in [[Kanto Safari Zone]] or [[Johto Safari Zone]] and randomly dropped by Pokémon in the safari.
  
=Uber and Epic=
 
Uber and Epic are both different definitions of a Pokemon having good IV's, though they both mean different things, and it varies from person to person what each can mean. A general understanding of what these definitions are, is :
 
  
'''Uber Pokémon''' - Pokemon with Uber Stats in the necessary areas for that Pokemon to be as competitively viable as possible.
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=PWO forum Link=
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* '''[https://forum.pokemon-world-online.com/index.php?threads/ev-hotspots.37238/ Hotspots to train EVs in game]'''
  
'''Epic Pokémon''' - There are two definitions. 1: A Pokemon with 25+ IVs in every stat. 2: A Pokemon with Uber stats in all that are important to it.
 
  
'''Uber Stat''' - A specific stat with 27+ IVs.
 
  
=What Stats does my Pokémon Need?=
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=See Also=
Uber Pokémon means that a Pokémon has good stats in the stats it actually needs the most. That means it doesn't actually have to have all the IV's to be great, but that the good IV's are in the correct places. To try and figure out what Pokémon needs what stats, you will have to open up it's Pokémon page here or in another Wiki. For this example we will be using [[Growlithe]] and his page. First of all, you want to determine if your Pokémon uses ATK or SPATK more, to do this, look at it's move-set. Does this Pokémon's best move use SPATK, ATK, or both for it's best moves? In the case of Growlithe, most of his moves, such as Reversal, Flare Blitz and Crunch, are all Attack-based moves, which means they require a nice Attack stats. So a good Growlithe should have good Attack IV's. To figure out if your Pokémon needs speed, you need to look at your Pokémon's base speed and see how good it is compared to other Pokémon's speed, a Pokémon like Snorlax has horrible Speed, so no matter how good the speed IV is it's always going to be the last one to go so it's not needed as much as other Pokémon. A Pokémon like Joleton who has High amount of base speed compared to other Pokémon, might need the Speed IV to be less as well since no matter what, it's most likely to go faster then half the Pokémon in game no matter what. The Pokémon that need the Speed IV the most are the ones that are just average. The rest if not all of the IV's can be determined from a couple of questions. <br><br>
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===[[Stats]]===
'''1. What kind of attacks is my Pokémon going to take?''' <br>
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===[[IVs]]===
If you're more likely to take out you're Pokémon against Special type Pokémon that use Special moves, then your Pokémon will need SPDEF more then Def, if it's the opposite, then you'll need DEF. Snorlax that is a Normal type, and Normal types that are only weak to Fighting, will need good DEF since most fighting Pokémon use ATK based attacks. <br>
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===[[Stats Modifying Items]]===
'''2. Does my Pokémon need more of this stat?'''<br>
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===[[List of Pokémon by effort value yield]]===
If your Pokémon has a very low amount of that base stat compared to other Pokémon then it most likely doesn't need it.<br>
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'''3. Am I going to use my Pokémon as a tank?'''<br>
 
Is the Pokémon you're going to take out going to be used to take on damage and give a lot of damage? For these kind of Pokémon, good HP and DEF/SPDEF is needed.
 
 
[[Category:Guides]]
 
[[Category:Guides]]
 
[[Category:General Information]]
 
[[Category:General Information]]

Latest revision as of 06:04, 1 February 2019

EVs are stat determinants that factor into the outgrowth of your Pokémons' Stats. They are supplemental stat variables that can be altered, modified or enhanced in certain ways.

EVs are one of the only two dynamic stat variables that factor into your Pokémons' Stats; Along with IVs, they are contributory differential in your Pokémons' Stats. However, due to the relatively weighty difference IVs can make in a Pokémons' Stats, players conventionally consider them more instrumental than EVs in appraising the value of a Pokémon of its species.

Meanwhile EVs serve as auxiliary values to compensate the bad IVs for players who do not possess good IVs Pokémon. Yet since players can distribute EVs as they like and since categories have the same maximum effective EVs, IVs are still the major factor that conduces comparatively better or worse Stats for a particular Pokémon in top battles.

Definitive Overview

EVs stand for effort values. All 6 EVs of a Pokémons' Stats start at 0. EVs are used to compensate the bad IVs or further enhance the good IVs of a Pokémon. The maximum EVs for each Pokémon is 510 while the maximum effective EVs for each of the categories are 252.

  • HP (HP) Shows the amount of health your Pokémon has.
  • Attack (ATK) Shows the power your Pokemon deals using physical moves.
  • Defense (DEF) Shows the resistance your Pokémon has against physical moves.
  • Special Attack (SPATK) Shows the power your Pokémon deals using special moves.
  • Special Defense (SPDEF) Shows the resistance your Pokémon has against special moves.
  • Speed (SPD) Shows how fast your Pokémon is, and based on that decides which Pokémon attacks first in battle.

Stats Determination

Main Article: Stats

At level 100, 1 point will be added to one of the stats whenever every 4 EVs are added to the respective stats category. The total additive points are rounded down when the EVs are not divisible by 4. This means that a Pokémon can have at most a total of 127 additive points and 63 additive points for each category. 2 EVs are useless since the total additive points are rounded down. Thus most players make their Pokémons' EVs a multiple of 4 to gain the maximum benefit of the EVs.

Checking your Pokémons' EVs

In-game

EVs are primarily and predominantly inspected in-game, wherein they are much more readily checkable. In addition to the comparative convenience of checking in-game, EVs are more definitively checked; you will be able to check the single, definite EV of your Pokémon in-game, as it's stored in the database.

User Interface

An illustration of how your Pokémons' EVs will be displayed on mouse-overs.

Your Pokémons' EVs will be displayed on any hover-overs of your mouse cursor on them, on your HUD or in the PC storage system. A EV number will turn red when its category has reached the maximum effective EVs. All EV numbers will turn red when the Pokémon has obtained the maximum EVs.


EV Advertisement Hotlink

An example of how your Pokémon would be displayed if hotlinked in the game channels.

You may hotlink your Pokémon by shift-clicking them on the HUD, which will encode a link into the chat of its name; clicking on this link will retrieve information of the Pokémon, displaying its EVs. For an example of how the link will appear in the channel, refer to the right-hand pictorial explanation.

Alternatively, you may also hotlink your Pokémon via typing out the link, encapsulating the Pokémon's name in brackets—[Poke#], replacing # with the Pokémon's positional number in your party. For example, if Mamoswine was in the 4th slot of your party, you would type [Poke4] in order to hotlink it into a clickable link on the chat.


EV Commands

Main Article: Refer to here for syntactical information on the commands.

A subset of commands exists to allow you to inspect your Pokémons' EVs. Yet this method has never gained popularity due to its inconvenience compared to the high viewability of Pokémons' EVs on the interface.

Trading

When trading with another player, your Pokémons' EVs and the EVs of the Pokémon on your trader's offer can also be seen in the trade window, when your mouse cursor hovers over the image or the name of the Pokémon.

Outside the Game

Since the EVs of your Pokémon are stored in the database, players are only able to check them on web pages that have access to the database, which is the official website of PWO only.

Playerdex

An illustration of how your Pokémons' EVs will be displayed on Playerdex.

The Playerdex feature allows players to access the PWO database. Players can check their Pokémons' EVs after logging in to their accounts.

Modification of EVs

Obtention of EVs

Pokémon by EV Yield

Main Article: List of Pokémon by effort value yield

When a Pokémon is defeated in battle, it will give EV(s) to the Pokémon that participated in the battle against it. The category(ies) of EV(s) a Pokémon gives depend(s) on the base stats of it. The category(ies) of EV(s) is(are) the same as the category(ies) where the Pokémon has the highest base stats. For multiple highest base stats, EVs of all categories will be enhanced. Yet the distribution is unknown but players may take 3rd-party websites as references.

Meanwhile, by statistical observation, there are some hypothetical rules on EV yield. For the final evolution of legendary Pokémon, they all give 3 EVs in total. For all non-legendary Pokémon, the total EVs they give equals to their stages of evolution. For legendary Pokémon that undergo evolution and all non-legendary Pokémon, their first forms give 1 EV in total.

Items

Besides defeating Pokémon, items such as vitamins or wings can give EVs of a single category. Vitamins are purchasable in major department stores, while wings are exchangeable at the Battle Tower.

EV-enhancing items can also be used during training. EV-enhancing items are items which enhance the effort values gained when a Pokémon is defeated. All of them halve the Speed of the Pokémon holding them in battle while they are being held.


Reduction of EVs

Berries

Main Article: Berries

Most players pay no attention to EVs on their first play through. Sooner when they realize, their EVs are already distributed in an ugly way. This is when berries can help. Berries reduce the existing EVs of a single category. They are obtainable on the berry trees in Kanto Safari Zone or Johto Safari Zone and randomly dropped by Pokémon in the safari.


PWO forum Link


See Also

Stats

IVs

Stats Modifying Items

List of Pokémon by effort value yield